- Kotor 2 Hk Factory Walkthrough Generation 51
- Kotor 2 Hk 47 Parts Locations
- Endgame - Star Wars KOTOR 2 Wiki Guide - IGN
- Is The HK Factory The Most Difficult Part Of KOTOR 2? : Kotor
- Kotor 2 Hk 47 Parts
- The New Essential Guide To Droids
- Kotor 2 Hk Factory Mod
Well, well, well. Archer has really done it this time. The author is well known here for his mods that are usually for the original Knights of the Old Republic game. Though it’s not the first time he’s done a mod for Knights of the Old Republic II: The Sith Lords, it is one of the rare times compare to the amount of K1 mods that he’s released. This also our 500th mod on this site.
I do have to say this is by far the best mod he’s ever put together. He told me that it took about a month to complete. After seeing the work the author has put together, I can see why it would take this long. This mod restores the HK Factory on Telos. Due to time constraints the HK Factory was cut from TSL. Rules for dammit card game. Yes, the TSL Restoration Project is working on getting this done, so no need to mention that. Also consider if you feel like it needs to be said that the TSLRP is doing it without taking the time to read the review, it has been in the works for two years now and no release date has been announced. It’s possible it could be within the next month, but it also could mean within the next year. We just don’t know. I, for one am grateful for the hard work the TSLRP are putting in to complete it because it’s going to be a fantastic mod and I can’t wait to play it.
During the HK Factory sequence, I turned the HK-51s to my side and annihilated the HK-50s (I have no idea if this is possible the other way around). This led to G0-T0's destruction at the end of the Remote sequence on Malachor.
Star Wars Knights of the Old Republic 2 features a ton of freedom when it comes to player choices. One question a lot of people ask is “What is the best planet order for Kotor 2?” Well, while this mainly depends on your playstyle, there is one order that makes a lot of sense strategically and storywise. Knights of the Old Republic II. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I did not get to access the HK Factory either. I encountered three groups of HK-50's with HK-47 in my party (1 on Onderon, 2 on Dantooine), and 5 groups in total (1 group on G0-T0's yacht, and another group during the fight back to Tienn). Just played the restored content mod for the first time (played through KOTOR 2 many times in original format, KOTOR dozens of times) but it was crazy how difficult the HK factory was. I thought I may have to abandon ship and go back to a load way earlier in the game and completely rethink my strategy.
For the time being, for those who really want to see how the HK Factory plays out and can’t wait, download and use this mod. Also as a bonus, there is a new recruit included for this mod. He’s called HK-49 and he replaces G0-T0. Make sure if you want this mod to work properly, you need have a saved game before HK-47 joins your party. You also need to access the sonic sensor dialogue with HK-47 to get back to Telos to raid the HK Factory.
There are lots of other things to consider about using this mod, so be sure to read the readme for instructions on how to use it. This mod uses the TSL Patcher for easy installation and file merging that is needed. This mod also is available in English and German. Enjoy the mod! :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
Update: Make sure you get the 1.1 update after you have installed this mod first. You can get that here.
Part 51: Telos: Hot Robot on Robot S&M Action
Ah, we're here at last in the basement of the HK droid factory. This is where the droids actually get created and trained.
In the process of coming down here we've managed to wipe out HK-47's self-preservation protocols - it means he can harm himself, but he can also harm other HK units now too.
HK-50s are the same as they were earlier in the game - huge bastards. Each of them hits harder than HK-47 himself, and there's always 3 of them to fight. HK-47 is by his lonesome, which makes it all the harder.
Despite the unfinished state of things, all the containers are itemized. There's even some misspelled droid-only loot.
My history teacher always taught me, 'Assassin is spelt with two asses', and I never forgot.
Here's the layout for this level:
We came in from the north. The first few rooms are the training facilities. The bottom part is the factory floor where the HK-50s and HK-51s are created.
This is HK droid 'school', where our lovable robots learn how to maim, torture, and cause widespread catastrophes. These are among the funniest vignettes in the game, so I'll let them speak for themselves and not comment too much.
First up is Interogation 101.
'Command: Do *not* interrupt me again. This is the third time you have begged for interrogation and torture.'
'Irritated Command: Stop. You are *not* following your victim protocols.'
'Statement: Hold on a moment. I must calibrate this one's victim protocols.'
Want to see it in video? Yes, yes you do.
http://video.google.ca/videoplay?do..122711990086872
HK-50s were pretty sick puppies before, but this masochistic model takes the cake.
The next lesson is on torturing victims. This one isn't totally animated unfortunately.
'Command: Hold. Why are you hesitating?'
The other HK-50s shoot the crap out of him in the cage.
'Lecturing Statement: Let us begin again.'
And the other droids shoot him some more. And you wonder how they get so evil: well it's not nature, it's nurture!
'Lecturing Statement: Excellent.'
Video version:
http://video.google.ca/videoplay?do..108299880485811
You're welcome.
One thing that wasn't complete in here really was the clipping and the wall detection.
3 of them at a time is bad enough, but when 6 more HK-50s opens the door behind you to join in the fun, it gets a bit hairy.
There's also some gas traps in here as well. Probably more of the anti-Jedi defenses they were talking about earlier, cause it certainly doesn't do anything to HK.
The third and last lesson is in translation. HK-47 started out life in KOTOR 1 disguised as a protocol droid, but these HK-50s take it to the next level.
'Seemingly unable or unwilling to perform even the most elementary cruelties, they will provide an excellent first test subject. Observe, then translate.'
'Statement: Well done. Let us try another.'
'Statement: Well done! Now.. the next one is a Quarren, a slimy, untrustworthy species that shares the same vile planet as the dull and goggle-eyed Mon Calamari.'
Yep, video here:
http://video.google.ca/videoplay?do..216588798297714
![Walkthrough Walkthrough](https://i.ytimg.com/vi/N2NLAcs_WZM/maxresdefault.jpg)
We're coming up to the big showdown now.
The factory floor.
It's HK-47 against.. eight HK-50 units. Kinda hard to see but there's 4 right in the centre, and 4 up on the ramped area. If they left this in it probably would have been the hardest fight in the game. Not saying that's a bad thing, as the game desperately needed some difficult parts at the endgame to make the combat enjoyable.
Controlling the Exile as he lightsabers endlessly through everything in one hit? Boring.
HK-47 off on his own with a personal vendetta, up against impossible odds? Fuck yeah.
'Recognition: You are obsolete. You kill specific organics. And only when *permitted* to.'
'Statement: How your photoreceptors remain active and still you cannot see is beyond me. How you constructs could be modeled after me is beyond my understanding - to lose sight of our purpose in only a few generations. I did not think the geometric increase in our number designation would result in such imperfections and loss of function.'
Kotor 2 Hk Factory Walkthrough Generation 51
'Threat: We will download everything you know into the mainframe here. And when we are done, we will memory wipe you. Your shell shall remain for study - and as a museum piece.'
'We kill who we want, when we want. We have destroyed planets. Assassinated economies.'
'Query: Do you understand what this means?'
The VA notes here say: HK is about to bare his soul - this is what he's all about, play him serious, grim.
Well it's official, the HK-50s have turned into a virus.
The galaxy is not enough, they want to murder the whole universe!
Bwahahaha this place is so fucking awesome.
Video of the whole sequence and fight here:
http://video.google.ca/videoplay?do..541218853146296
I did it in the really cheap way in the video, kiting them over a dozen mines. Even then it was tough. I actually believe the door was to close behind HK-47 as he enters so the player can't pull stunts like that. Regardless, 1 vs 8 is really fucking epic.
HK-50s are bastards for a few reasons. First, they all seem to have upgraded Power Shots and hit for so much goddamn damage.
Second, they can heal themselves during battle. In fact they do this a lot when they're low, so you really have to finish them off quick. Enemies aren't suppose to be smart, damnit!
Kotor 2 Hk 47 Parts Locations
Third, they all seem to have the Assassination Protocols that HK-47 has, which gives them a chance to deal ridiculous damage when they land a critical hit. I had to get HK-47 to stay permanently shielded or else he would have been toast.
HK-47 proving he can pull off the Matrix shit with the best of them.
Endgame - Star Wars KOTOR 2 Wiki Guide - IGN
Many grenades, shields, and mines later..Phew.
Here's a look at the most awesome place in the game, the factory where thousands of HK units are being manufactured.
Is The HK Factory The Most Difficult Part Of KOTOR 2? : Kotor
The best part is that everything is animated and the conveyor belts are all moving. You can see it towards the end of the video. It was all done and looked great.
Kotor 2 Hk 47 Parts
Once again, fuck you LucasArts.Now what happens, you ask. Well, we need to find a way to end the threat of these HK units for good.
We first take a trip down the HK-51 wing of the facility. We'll deal with the insane HK-50 units later, don't worry.
As we noted upstairs, the HK-51s aren't fully activated yet.
Though some of them seem have been experimented upon.
The HK-51s look slightly different from the HK-50s. They have blue eyes instead of orange, and their model was tinted to be almost black metal. I'm only pointing this out since these models were never used in the full game.
Guess where the only real incomplete piece of written dialogue in the droid factory is? That's right: at the end of it , at the computer terminal which determines the outcome of the whole thing.
I'll try to piece together what I know and what I think makes sense.
First, we know for sure HK-47 can download the upgraded schematics into himself. He probably would have gotten like a XP or stat boost or something here. Next, if you try to download the behaviour core template, this happens:
'Rhetorical Query: I.. am not sure what I am experiencing. My frame seems substandard for my full range of combat capabilities.'
And then HK-47 can decide what to do with the inactivate HK-51 units. It looks to me like there are two endings to the droid factory.
People have speculated on a third ending where you take over the HK-50s, but that makes no sense to me. There's a dialogue file here which was copy and pasted and used as a placeholder, and I suspect that's what threw people off about the HK-50s.
Anyway, the two endings that I can deal with:
HK-47 can download his own programming into the HK-51 units, thereby making them loyal to him and him only..